Running 3Scale’s Nginx API proxy on Heroku

UPDATE (Sept 23, 2013): 3Scale has published an official “Flash Tutorial” to my approach for running their proxy on Heroku.

I have been playing around with 3Scale’s API Proxy for a side project. 3Scale provides a wrapper around your API, and supports monetizing, authenticating, throttling, and plenty of other “API stuff” you might need.

Their proxy is simply a set of Nginx config files, but I didn’t want to start a new Micro AWS instance just to run it. So, I decided to try running Nginx on Heroku. I found some other folks who had already done the hard work, and cobbled together a working example. Now I’ve got an API Proxy running in Heroku’s free usage tier. Cool!

The project is here on Github.

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FIXED: Framework linkage in Flash Builder keeps getting reset to “Merged into code”

Each time I would re-open Flash Builder, our Flex Library projects would get their “Framework linkage” settings in the “Flex Library Build Path” project properties reset to “Merged into code” instead of keeping my preferred setting of “Use default (external).” I couldn’t figure out why until I noticed one day that any new Flex Library project I created did not have this problem. After doing some folder/file comparisons, I figured out how to fix it.

The fix

In your Flex Library project folder, open this file: .flexLibProperties
(For those of us on Macs, this file is hidden since it begins with a period.)

The first line of the file will look like this:
<flexLibProperties includeAllClasses="false" useMultiPlatformConfig="false" version="1">/code>

Change the version value to "3" instead:
<flexLibProperties includeAllClasses="false" useMultiPlatformConfig="false" version="3">/code>

Now, close and re-open your project.
Change the "Framework linkage" back to "Use Default (external)" it will retain its framework linkage setting next time it is re-opened!

Why it happened

I think this was due to a bug in the way Flash Builder upgraded these projects, since it was only happening with projects that we had originally created in earlier versions of Flash Builder.

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Painfully slow MXML editing in Flash Builder 4.0 and 4.5

We have been seeing an issue where in some of our MXML code, the editing gets painfully slow. As I type, it can take many seconds for the characters to appear on screen. It makes some of our components basically un-editable within Flash Builder.
I’m trying to get a good repro together for Adobe, and today I narrowed down the issue in one of our components to the presence of a mx:DataGrid tag with multiple attributes.

Take a look at this video I made illustrating the issue.

Has anyone else experienced this?

UPDATE (05/31/2011): I can get around it by subclassing DataGrid as something like DataGrid2. I don’t actually do anything different in my subclass. I just use that in my component instead of referencing DataGrid, and it works like a champ again.

P.S. We had already disabled Design mode a long time ago, so unfortunately, that is not the culprit in this particular case. I’ve also attempted to disable everything “content-assist” related within the MXML Content-assist settings, and that didn’t seem to help. I look forward to discovering a simple setting that can bring the performance back!

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We are looking for an amazing Designer

I work for a small, profitable, growing company that needs more and more design work done. We need everything from UI/UX, to brand/identity, to educational print materials designed. In short, if you work for us, you’ll get to shape just about every client interaction we have. It will be fun!
Check out the job description.

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A simple monkey patch to double Flex 4 instantiation performance

(That headline is a bit of hyperbole, but it was true for our project!)
UPDATE: According to Andrei (see comment below), this fix also halved the startup time of their app! Time to try to add some more keywords to this article in hopes that more folks will stop by and give this a shot: Flex 4 slow vs Flex 3. How to speed up Flex 4. Flex 4 performance. Also, Alex Harui recently posted on his blog about Flex 4 performance issues, and he mentions that their StyleProtoChain can be slow, and provides an alternate way of getting perf back. I haven’t tested his method though. If you do, I’d love to hear how it compares. And now on with the article…

We are in the process of upgrading our AIR app, You Need a Budget, to use Flex 4. We’re basically trying to change as little as possible, but we need to use Flex 4 for a new library of code we purchased. That means we’re still using our old MX controls, and we’re using the Halo theme. However, we quickly discovered a major performance bottleneck. Our app was taking at least twice as long to load as it did before. So, I loaded up the debugger and randomly started breaking into the code. Virtually every time I broke into the code, I was in the same darn function:
[code light="true"]StyleProtoChain::matchStyleDeclarations[/code]

For every component being instantiated, Flex was doing a linear search through all of our styles and asking each of them, “Do you apply to this component being instantiated?” We have a stylesheet with about 300 declarations in it, so that meant that Flex was making 300 queries per object instantiated. In short, it was slow.

So, I monkey-patched to make it cache these style lookups. No more linear searches! My fix is quick and dirty, so there are scenarios where the styles could get changed out from under the cache. Although it appears to work great for us, I can imagine lots of scenarios where it will break, so your mileage may vary. Still, my guess is that you’ll see a tremendous speed improvement. Our load times went down by more than half. Any time I can get performance increases like this with so little code, I want to share it with the world.

This is a monkey patch of Flex 4.1, so I don’t know how/if it will work for Flex 4.0 or 4.5. To find my changes look for the “//TB” comments or anything related to the matchUniversalStyleDeclarations function I added.

If you’ve never monkey patched Flex before, just drop this file into your project in an “mx/styles” folder. Do a full rebuild, and I believe you’ll be good to go. You might have to reference StyleProtoChain elsewhere in your project to guarantee it gets compiled in, but I don’t recall.

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Be careful how you “cast” Error objects in AS3!

I was doing some testing of my crash reporting class I wrote for our AIR app. The getStackTrace method I was calling on the error object though was completely wrong. Here is the code I had:

[code lang="as3"]
protected static function getExtraReportInfo(error : Object, userEmail : String, userDescription : String) : String
var stackTrace : String;
if (error is Error)
stackTrace = Error(error).getStackTrace();


That was always returning the stack trace of the getExtraReportInfo function! It was NOT returning the stack trace of the error when it was thrown! I then tried this line of code instead, and it worked:

[code lang="as3"]
stackTrace = (error as Error).getStackTrace();

The reason it worked is that the Error(error) is not actually a cast. I believe it’s constructing a new Error instance based on the error object I’m passing in. The second example above IS a real cast, so I got the results I was expecting.

I wish casting syntax was not the same as construction syntax. Then we could avoid these sorts of bugs. I don’t normally do these sorts of inline casts anyway, but here is my working code now:

[code lang="as3"]
protected static function getExtraReportInfo(errorObj : Object, userEmail : String, userDescription : String) : String
var stackTrace : String = "";
var castError : Error = errorObj as Error;

if (castError != null)
stackTrace = castError.getStackTrace();


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Moving a revision/changeset/patch from SVN to Mercurial

When I converted our SVN repository to Mercurial (Kiln), I left out some of our branches. Last night I wanted to get them ported back over to our Mercurial repository, and here’s how I did it:

  1. Browsed the old SVN repository using Tortoise SVN.
  2. Went to “View Log” for the branch I wanted to port over.
  3. In the log, I selected the first revision of the branch (where it was branched from trunk), and the last revision of the branch.
  4. Right-clicked, and clicked “View difference as unified diff”
  5. Copied the text that appeared and pasted it in a file called: branchPatch.txt
  6. Noted the date that I had originally made the branch in SVN. Let’s call it SVN Change # 500, on June 8, 2010
  7. In Mercurial, viewed history to find the corresponding changeset in Mercurial for SVN Change #500 on June 8th. Let’s call it revision #100
  8. Updated to that revision:
    [code lang="as3"]hg up 100
  9. Made a branch:
    [code lang="as3"]hg branch OldBranches/MyBranchName
    hg commit -m "Creating a branch"[/code]
  10. Imported the patch:
    [code lang="as3"]hg import -p 0 --no-commit ../branchPatch.txt

    -p 0 tells it to use a “strip count” of 0. Otherwise, when applying the patch from SVN, it will try to strip the first part of the path off when finding files it needs to modify. You’ll get error messages that it couldn’t apply the patch.
    –no-commit makes the changes to your working folder instead of submitting each of the changes separately. Without this, my first attempt gave me 12 separate revisions in Mercurial, one for each file I modified.
  11. Commit the changes:
    [code lang="as3"]hg commit -m "Now Oldbranches/MyBranchName has been moved over from SVN"

Warning: This does not preserve full history of the branch. Your corresponding branch in mercurial will contain the final state of the branch in SVN, but it will not contain the intermediate revisions to get you there. I didn’t care in my case because my branches were small and only had a few revisions leading up to their final state.

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I’ve applied to be a speaker at Adobe MAX 2010

I learned a lot over the past year and a half since I started working with Adobe Flex/AIR, and I really want to give the talk that I wish someone had given me at Adobe MAX 2008. It would basically be a, “Here is what to look out for when you’re writing your first large Flex/AIR application, and here is a repository of source code to save yourself a few hundred hours of work”.

  • Cross platform gotchas
  • Localizing/Globalizing (how to cheaply include every currency and date format in the world)
  • Adding license key protection
  • Team workflow (source control and build system gotchas)
  • Smooth badge-based deployment
  • Adding crash reporting to your app (even in pre AIR 2.0 code)
  • Quickly adding a help system to your app
  • How to improve the built-in AIR auto-update mechanism
  • Custom component gotchas
  • Large scale QA/testing on a shoestring budget
  • Elegantly adapting code to the single threaded environment
  • Emulating type-safe containers
  • Reducing compile times

It would be more of a “wide dive” instead of the “deep dive” talks that are all of the rage, but the source code supplement would hopefully fill in the gaps. Whether I am accepted or not, I’ll put this talk together for my local Austin Flex user group, and I’ll post the source code and materials here.

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Text “link” event won’t fire unless selectable=”true”

I couldn’t figure out why the link in my Text element’s htmlText field wasn’t firing. Turns out I had selectable=”false” on the Text element, and changing it to be selectable=”true” made it work again. Hopefully someone will see this when they do the same Google search I just did looking for this problem. :)

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Including Library and System Files in a Mac Spotlight search

Thanks to this helpful post, I am now happily searching through my /Library folder using the Finder’s search/Spotlight field.

Here’s a quick video I made showing how to do it.

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